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After 200+ hours playing a game, you can finally decide if it's good or not.
Take Elden Ring for example. Upon arriving in the Lands Between, players are immediately accosted by an enormous, horse-riding tree sentinel who's far too nerfed for players to even attempt without upping their stats. Because it's so impossibly tempting not to approach this golden foe, nearly everyone entering this strange new world as a Tarnished realizes that they're no match for this FromSoftware enemy. Destroyed instantaneously, gamers get a taste of defeat—as well as revenge.
Alas, we must remember our nemesis foes in the game, lest we forget to annihilate them at one point in our play-through. But for Elden Ring players who have likely suffered countless defeats and frustrating, controller-breaking moments, these wins are far more valuable after hundreds of hours of gaming. It's then, and only then, that we can finally rest the case we've been asking since the unboxing for the software. Is this a good game?
You tell me… Tarnished.